<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title><![CDATA[PlayHive API Updates]]></title><description><![CDATA[Technical updates for the PlayHive REST API]]></description><link>https://api-updates.playhive.com/</link><image><url>https://api-updates.playhive.com/favicon.png</url><title>PlayHive API Updates</title><link>https://api-updates.playhive.com/</link></image><generator>Ghost 5.81</generator><lastBuildDate>Mon, 06 Apr 2026 19:57:47 GMT</lastBuildDate><atom:link href="https://api-updates.playhive.com/rss/" rel="self" type="application/rss+xml"/><ttl>60</ttl><item><title><![CDATA[API Key mandatory for production use-cases starting July 1st, 2025]]></title><description><![CDATA[<p>To prevent abuse of the API, we will be severely lowering the rate limits for requests without a valid API key starting July 1st, 2025. We may also disable, or introduce delays, for certain endpoints when a valid API key is not present.</p><p>If you need an API key, please</p>]]></description><link>https://api-updates.playhive.com/api-key-mandatory-for-production-use-cases-starting-july-1st-2025/</link><guid isPermaLink="false">682c1ba6ce1eea1ffd7dc01c</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Tue, 20 May 2025 06:11:45 GMT</pubDate><content:encoded><![CDATA[<p>To prevent abuse of the API, we will be severely lowering the rate limits for requests without a valid API key starting July 1st, 2025. We may also disable, or introduce delays, for certain endpoints when a valid API key is not present.</p><p>If you need an API key, please send a detailed request to api[@]hivemc.com. We may deny a request if there is any indication the application/product/service won&apos;t serve in the interest of our players.</p>]]></content:encoded></item><item><title><![CDATA[Opt In: Modern leaderboard source]]></title><description><![CDATA[<p>We are replacing the leaderboard source for certain API and in-game /leaderboard queries, to improve performance and resolve frequent leaderboard outages.</p><p>The modern source will become the default in the future, but you can opt-in now.</p><p>Noticeable changes and side effects:</p><ul><li>Previously, the position of an individual player was calculated</li></ul>]]></description><link>https://api-updates.playhive.com/opt-in/</link><guid isPermaLink="false">67db76e7ce1eea1ffd7dbfeb</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Thu, 20 Mar 2025 02:13:28 GMT</pubDate><content:encoded><![CDATA[<p>We are replacing the leaderboard source for certain API and in-game /leaderboard queries, to improve performance and resolve frequent leaderboard outages.</p><p>The modern source will become the default in the future, but you can opt-in now.</p><p>Noticeable changes and side effects:</p><ul><li>Previously, the position of an individual player was calculated by getting the sum of players that had a score higher than that player, meaning multiple players could have the same position. Now, players with the same score are sorted in reverse lexicographical order. If this affects your use case, or you think this might have any consequences, you can let us know at api[@]hivemc.com.</li><li>For individual player leaderboard requests, uncached requests might be a few ms slower for players near the top of the leaderboard, but many (up to ~50) ms quicker for those lower down. Cached requests are unaffected when it comes to speed.</li></ul><p>To opt-in, set the X-Hive-Leaderboard-Source header to &apos;modern&apos;. Not sending this header, or to an invalid value, will default to &apos;legacy&apos;. The used source will be reflected in the response header of the same name.</p><p>Caching is dependent on the header, that is, the cache will not be &apos;poisoned&apos; by requests to the same endpoint with different headers.</p>]]></content:encoded></item><item><title><![CDATA[API Preview: Player Activity API]]></title><description><![CDATA[<p>We&apos;re releasing a new API in preview today: player activity.</p><p>The player activity API returns an array of at most 10 activity entries for the given UUID. Supported activities are currently game (round) played and locker item unlocked.</p><p>An empty array will be returned if no recent activities</p>]]></description><link>https://api-updates.playhive.com/api-preview-player-activity-api/</link><guid isPermaLink="false">6732b043ce1eea1ffd7dbfbf</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Tue, 12 Nov 2024 01:43:39 GMT</pubDate><content:encoded><![CDATA[<p>We&apos;re releasing a new API in preview today: player activity.</p><p>The player activity API returns an array of at most 10 activity entries for the given UUID. Supported activities are currently game (round) played and locker item unlocked.</p><p>An empty array will be returned if no recent activities exist, or for sessions in which the player had the Appear Offline toggle enabled. Players can currently opt out of this API by appearing offline permanently - an additional toggle will be added soon. Activities will NOT update until the player has finished their session (logged out): this is an anti-sniping measure, and we&apos;re looking into ways to either opt-in to public live updates, or other solutions such as delays.</p><p>This is our first endpoint that properly supports Etag: if your request matches our cache, 304 Not Modified is returned, and you won&apos;t impact your main rate limit. Simply send the latest Etag value in the If-None-Match header to utilize this.</p><pre><code>https://api.playhive.com/v0/player/activity/UUID</code></pre><p>ROUND_PLAYED example:</p><pre><code class="language-json">{
  &quot;time&quot;: 1731372040,
  &quot;type&quot;: &quot;ROUND_PLAYED&quot;,
  &quot;game&quot;: &quot;dr&quot;,
  &quot;victory&quot;: false
}</code></pre><p>LOCKER example:</p><pre><code class="language-json">{
  &quot;time&quot;: 1731368673,
  &quot;type&quot;: &quot;LOCKER&quot;,
  &quot;unlock_type&quot;: &quot;avatar&quot;,
  &quot;unlock_id&quot;: &quot;744742ac-bf38-4f43-b292-702d347ec497&quot;
}</code></pre><p>Unlock IDs are compatible with existing catalogue APIs, and for unimplemented catalogue endpoints, will be compatible once those release.</p><p>We&apos;ll be implementing additional activities, and expanding the information in the current ones. For suggestions and feedback, email us at api[@]hivemc.com.</p><p><em>We only read/action emails about the api.playhive.com public API, all other emails will be deleted. This is not a generic support email. Depending on volume and priorities, we can&apos;t promise that all emails will get a (timely) response.</em></p>]]></content:encoded></item><item><title><![CDATA[API Preview: Catalogue API (Hub Titles)]]></title><description><![CDATA[<p>Following up from the <a href="https://api-updates.playhive.com/api-preview-catalogue-api-costumes/" rel="noreferrer">Costume Catalogue API</a>, we&apos;re launching the Hub Titles Catalogue API in preview today.</p><p>The response format is generally identical to costumes. For general information about the correctness, availability and other notes about the preview catalogue APIs, make sure to read the Costume API post.</p>]]></description><link>https://api-updates.playhive.com/api-preview-catalogue-api-hub-titles/</link><guid isPermaLink="false">672e9946ce1eea1ffd7dbf9b</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Fri, 08 Nov 2024 23:15:26 GMT</pubDate><content:encoded><![CDATA[<p>Following up from the <a href="https://api-updates.playhive.com/api-preview-catalogue-api-costumes/" rel="noreferrer">Costume Catalogue API</a>, we&apos;re launching the Hub Titles Catalogue API in preview today.</p><p>The response format is generally identical to costumes. For general information about the correctness, availability and other notes about the preview catalogue APIs, make sure to read the Costume API post. For hub titles specifically:</p><ul><li>Roughly 100 hub titles are currently not available through this API. Whilst a bulk of these are unused/internal titles, there are a good number of in-use titles not available.</li><li>Especially achievement and special event titles are pending manual validation, and a number of titles will have misdocumented metadata.</li></ul><pre><code>https://api.playhive.com/v0/catalogue/titles</code></pre><pre><code>https://api.playhive.com/v0/catalogue/titles/id</code></pre><p>The following parameters are now available for all catalogue APIs:</p><ul><li>type, optional, can be STORE_PURCHASE, QUEST_POINTS,&#xA0;GAME_LEVEL, BUNDLE_PURCHASE, SPECIAL_EVENT, ACHIEVEMENT, GAME_PURCHASE or LEGACY</li><li>active, optional, can be true, false, 1 or 0</li><li>originalUnlockType, optional, same as type except for LEGACY</li><li>game, optional, can be any lowercase shortname (dr, hide, et cetera)</li></ul>]]></content:encoded></item><item><title><![CDATA[API Preview: Catalogue API (Costumes)]]></title><description><![CDATA[<p>Today we&apos;re launching the first part of our catalogue API, currently in preview. Our end goal is a fully available index of all our released cosmetics.</p><p>The catalogue currently splits our costumes into these categories:</p><pre><code class="language-java">STORE_PURCHASE,
QUEST_POINTS,
GAME_LEVEL,
BUNDLE_PURCHASE,
SPECIAL_EVENT,
ACHIEVEMENT,
GAME_PURCHASE,</code></pre>]]></description><link>https://api-updates.playhive.com/api-preview-catalogue-api-costumes/</link><guid isPermaLink="false">672a713fce1eea1ffd7dbf5b</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Tue, 05 Nov 2024 19:51:26 GMT</pubDate><content:encoded><![CDATA[<p>Today we&apos;re launching the first part of our catalogue API, currently in preview. Our end goal is a fully available index of all our released cosmetics.</p><p>The catalogue currently splits our costumes into these categories:</p><pre><code class="language-java">STORE_PURCHASE,
QUEST_POINTS,
GAME_LEVEL,
BUNDLE_PURCHASE,
SPECIAL_EVENT,
ACHIEVEMENT,
GAME_PURCHASE,
LEGACY</code></pre><p>Depending on the category, additional information is provided:</p><ul><li>Store purchase costumes list the &apos;parent&apos; store offer, together with the other global unlocks that offer provides, and the Minecraft-store product ID.</li><li>Quest point costumes  list the price at the time of release.</li><li>Active game level costumes list the game and the required level.</li><li>Bundle purchase costumes list the store offer if the bundle is still available, or a unique bundleId if not.</li><li>Special event costumes list the event, and the lastAvailable date if available.</li><li>Achievement costumes list the requirement for unlocking the costume (for example, Discord boosting, newsletter subscribing).</li><li>Game purchase costumes list where the costume is/was available to purchase from.</li><li>Legacy costumes, often previous Special Event costumes, list the original type and the metadata from the original type.</li></ul><p> Currently two endpoints are available:</p><pre><code>https://api.playhive.com/v0/catalogue/costumes?limit=50&amp;offset=0</code></pre><pre><code>https://api.playhive.com/v0/catalogue/costumes/id</code></pre><p><em>For this endpoint, we&apos;re using more proper REST-practices for defining the limit and offset. Both limit and offset can be omitted for the default 50 limit and 0 offset.</em></p><p>Our starting catalogue contains information from both automated and manual sources, and <strong>WILL</strong> contain mistakes. We are continuing to build out the internal tooling to improve and maintain this data in a better way.</p><p>As this is a preview API, return structures will likely change in the future, and we will NOT be versioning this API yet. We currently advise against production use in actual creations, but it&apos;s ready for feedback and experimentation.</p><p>When this API leaves preview, all the return types will be fully documented.</p><p>If you notice any issues, or have other feedback, email us at api[@]hivemc.com.</p><p><em>We only read/action emails about the api.playhive.com public API, all other emails will be deleted. This is not a generic support email. Depending on volume and priorities, we can&apos;t promise that all emails will get a (timely) response.</em></p>]]></content:encoded></item><item><title><![CDATA[Player partial search endpoint]]></title><description><![CDATA[<p>Using the new /player/search/{partial} endpoint, you can query matching players by &apos;prefix&apos;.</p><p>The prefix must be between 4 and 15 (inclusive) alphanumeric or space characters. The returned array is at most 10 items. Where possible, active players are prioritized in the search results.</p><p>As with all</p>]]></description><link>https://api-updates.playhive.com/player-partial-search-endpoint/</link><guid isPermaLink="false">671e83b5ce1eea1ffd7dbf44</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Sun, 27 Oct 2024 18:21:39 GMT</pubDate><content:encoded><![CDATA[<p>Using the new /player/search/{partial} endpoint, you can query matching players by &apos;prefix&apos;.</p><p>The prefix must be between 4 and 15 (inclusive) alphanumeric or space characters. The returned array is at most 10 items. Where possible, active players are prioritized in the search results.</p><p>As with all API methods, this comes with no (long term) availability assurances.</p><p>Try it out and find more on the <a href="https://api.playhive.com/api/documentation?ref=api-updates.playhive.com" rel="noreferrer">API documentation page</a>.</p>]]></content:encoded></item><item><title><![CDATA[SkyWars: Classic and Kits API endpoints]]></title><description><![CDATA[APIs for SkyWars: Classic and Kits are now available.]]></description><link>https://api-updates.playhive.com/skywars-classic-and-kits-api-endpoints/</link><guid isPermaLink="false">66e606c8ce1eea1ffd7dbf31</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Sat, 14 Sep 2024 22:08:17 GMT</pubDate><content:encoded><![CDATA[<p>APIs for SkyWars: Classic and Kits are now available.</p><p>For both, statistics are only available for all-time:</p><p>/game/all/sky-classic/{player}</p><p>/game/all/sky-kits/{player}</p><p>Please note XP is shared between SkyWars: Lucky Ores, Classic and Kits.</p><p>The addition of the Kits endpoint does not indicate any plans for the return of this mode to the server.</p>]]></content:encoded></item><item><title><![CDATA[Level Unlocks now available on the Game Meta API]]></title><description><![CDATA[For supported games, level unlocks are now available using the game meta endpoint.]]></description><link>https://api-updates.playhive.com/level-unlocks-now-available-on-the-game-meta-api/</link><guid isPermaLink="false">66c75e9cce1eea1ffd7dbf0f</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Thu, 22 Aug 2024 16:00:02 GMT</pubDate><content:encoded><![CDATA[<p>For supported games, level unlocks are now available using the game meta endpoint. For an example, check out the <a href="https://api.playhive.com/v0/game/meta/bed?ref=api-updates.playhive.com" rel="noreferrer">BedWars Game Meta endpoint</a>.</p><p>The endpoint has been updated to include two arrays:</p><p>levelUnlocks contains an ordered array, level to unlock array, containing both game-specific and global unlocks for each level. For game-specific unlocks, this looks like:</p><pre><code class="language-json">{
  &quot;name&quot;: &quot;Creeper&quot;,
  &quot;icon&quot;: &quot;https://cdn.playhive.com/icons/locker/sky/flag/creeper.png&quot;,
  &quot;type&quot;: &quot;Player Flag&quot;,
  &quot;global&quot;: false
}</code></pre><p>Please note icon MAY be null. Global is false for all game-specific unlocks.</p><p>For global unlocks, global is true, and an additional field globalCosmetic provides the entire meta for the global unlock, such as:</p><pre><code class="language-json">{
  &quot;name&quot;: &quot;Boom boom boom&quot;,
  &quot;icon&quot;: &quot;https://cdn.playhive.com/avatars/sky-boom-boom-boom.png&quot;,
  &quot;type&quot;: &quot;Avatar&quot;,
  &quot;global&quot;: true,
  &quot;globalCosmetic&quot;: {
    &quot;url&quot;: &quot;https://cdn.playhive.com/avatars/sky-boom-boom-boom.png&quot;,
    &quot;name&quot;: &quot;Boom boom boom&quot;,
    &quot;type&quot;: &quot;avatar&quot;
  }
}</code></pre><p>Please note icon MAY be null.</p><p>The other new array, levelUnlockTypes, contains the game-specific types you will encounter in the levelUnlocks array. It provides the default unlock, or null if there is no default. It also provides the category icon.</p><p>As this update only provides new data, this is not behind a version/feature flag. Hub title meta is always the expanded meta, but unresolved as the display is not specific to a player.</p>]]></content:encoded></item><item><title><![CDATA[SkyWars Classic API]]></title><description><![CDATA[<p>SkyWars Classic shares XP (level progression) with SkyWars, but has separate statistics for games played, victories, kills, et cetera. These will be available on the API in the near future.</p>]]></description><link>https://api-updates.playhive.com/skywars-classic-api/</link><guid isPermaLink="false">66bcf711ce1eea1ffd7dbf05</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Wed, 14 Aug 2024 18:28:49 GMT</pubDate><content:encoded><![CDATA[<p>SkyWars Classic shares XP (level progression) with SkyWars, but has separate statistics for games played, victories, kills, et cetera. These will be available on the API in the near future.</p>]]></content:encoded></item><item><title><![CDATA[Issue with monthly and seasonal leaderboard statistics not counting]]></title><description><![CDATA[<p><a href="https://updates.playhive.com/issue-with-monthly-and-seasonal-leaderboard-statistics-not-counting-3CM6Xu?ref=api-updates.playhive.com" rel="noreferrer">Details on the main updates site.</a></p>]]></description><link>https://api-updates.playhive.com/issue-with-monthly-and-seasonal-leaderboard-statistics-not-counting/</link><guid isPermaLink="false">6689ad4fce1eea1ffd7dbefb</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Sat, 06 Jul 2024 20:47:24 GMT</pubDate><content:encoded><![CDATA[<p><a href="https://updates.playhive.com/issue-with-monthly-and-seasonal-leaderboard-statistics-not-counting-3CM6Xu?ref=api-updates.playhive.com" rel="noreferrer">Details on the main updates site.</a></p>]]></content:encoded></item><item><title><![CDATA[Parkour Worlds API endpoint]]></title><description><![CDATA[<p>Parkour Worlds data is available under the all-time PARKOUR endpoint:</p><p><code>v0/game/all/parkour/username</code></p>
<p>The &apos;parkours&apos; array exists for players that have played at least one course in any world. The structure is world name -&gt; course name -&gt; data.</p><p>Worlds will only exist if</p>]]></description><link>https://api-updates.playhive.com/parkour-worlds-api-endpoint/</link><guid isPermaLink="false">666df8a1ce1eea1ffd7dbecf</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Sat, 15 Jun 2024 20:34:27 GMT</pubDate><content:encoded><![CDATA[<p>Parkour Worlds data is available under the all-time PARKOUR endpoint:</p><p><code>v0/game/all/parkour/username</code></p>
<p>The &apos;parkours&apos; array exists for players that have played at least one course in any world. The structure is world name -&gt; course name -&gt; data.</p><p>Worlds will only exist if the player has played at least one course in that world. Once a player has played one course, all courses will be initialized: the &apos;best_run_time&apos; can be null if a player has never played or finished the individual course. The arrays can be empty.</p><p>Note that &apos;best_checkpoint_times&apos; is updated outside of the context of a run: that is, the times can be from different runs. &apos;best_run_time&apos; is the best overall run, so not equal to the combined values of &apos;best_checkpoint_times&apos;.</p><p>All (run) times are stored in server ticks. Hive runs at 20TPS, so one tick is 50MS.</p><p>Star counts are provided at course, world and global level.</p>]]></content:encoded></item><item><title><![CDATA[Stale maps data, all-time leaderboard parity, additional SG statistics, equipped hat]]></title><description><![CDATA[<p>We fixed an issue where the maps endpoints was returning stale (outdated) information.</p><p>The returned amount of entries for all-time leaderboards is now 100, to match in-game.</p><p>Added &apos;teleporters_used&apos;, &apos;launchpads_used&apos; and &apos;flares_used&apos; to Survival Games. These fields will fill correctly for</p>]]></description><link>https://api-updates.playhive.com/stale-maps-data-all-time-leaderboard-parity-additional-sg-statistics/</link><guid isPermaLink="false">662326acce1eea1ffd7dbebc</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Sat, 20 Apr 2024 02:26:34 GMT</pubDate><content:encoded><![CDATA[<p>We fixed an issue where the maps endpoints was returning stale (outdated) information.</p><p>The returned amount of entries for all-time leaderboards is now 100, to match in-game.</p><p>Added &apos;teleporters_used&apos;, &apos;launchpads_used&apos; and &apos;flares_used&apos; to Survival Games. These fields will fill correctly for single-user requests, but will return 0 when part of a leaderboard lookup, until that player has played at least one game since this change.</p><p>The hat a player has equipped is now listed as equipped_hat on the &apos;main&apos; endpoint.</p>]]></content:encoded></item><item><title><![CDATA[Dynamic hub titles additions and fixes]]></title><description><![CDATA[<p>Meta-reference hub titles now correctly resolve when hub titles are returned as a map.</p><p>For multi-key stat-track hub titles, where the operation is divide, the style is now declared. For now, this is one of: percent or dot. Additionally, hub titles with the percent style now resolve correctly like this,</p>]]></description><link>https://api-updates.playhive.com/dynamic-hub-titles-additions-and-fixes/</link><guid isPermaLink="false">661512a7ce1eea1ffd7dbeb1</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Tue, 09 Apr 2024 10:07:05 GMT</pubDate><content:encoded><![CDATA[<p>Meta-reference hub titles now correctly resolve when hub titles are returned as a map.</p><p>For multi-key stat-track hub titles, where the operation is divide, the style is now declared. For now, this is one of: percent or dot. Additionally, hub titles with the percent style now resolve correctly like this, as they do in-game.</p>]]></content:encoded></item><item><title><![CDATA[Meta-Reference hub titles, seasonal leaderboards]]></title><description><![CDATA[<p>Meta-reference hub titles (hub titles that use a player-specific, but immutable piece of data) are now resolved correctly by the API. As these titles are static per-player, they show up as normal titles on the API (and are always fully resolved).</p><p>As we work towards a unified codebase, the code</p>]]></description><link>https://api-updates.playhive.com/meta-reference-hub-titles-seasonal-leaderboards/</link><guid isPermaLink="false">66107180ce1eea1ffd7dbe9a</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Fri, 05 Apr 2024 21:56:19 GMT</pubDate><content:encoded><![CDATA[<p>Meta-reference hub titles (hub titles that use a player-specific, but immutable piece of data) are now resolved correctly by the API. As these titles are static per-player, they show up as normal titles on the API (and are always fully resolved).</p><p>As we work towards a unified codebase, the code expanding dynamic hub titles differs between the API and in-game. Because of this, at times there might be a difference in display values: we do consider these bugs, and will fix them as they are discovered.</p><p>Leaderboards for seasons are now available. They are very similar to monthly ones, both whole leaderboard and specific entry endpoints are available. As seasons run longer than monthly leaderboards, you can request more data than monthly ones: up to 1000 in (at most) 100 increments.</p><p>In the future, as more seasons are released, we will add an endpoint to get the season information for games: for now, only &apos;bed&apos; season &apos;1&apos; exists.</p>]]></content:encoded></item><item><title><![CDATA[Changes to Hub Titles now available]]></title><description><![CDATA[<p>The <a href="https://api-updates.playhive.com/coming-soon/" rel="noreferrer">previously announced changes</a> to hub titles are now available, by opting in using the specified headers.</p><p>As we keep expanding hub titles, the header to fully resolve hub titles has been formally renamed to:</p><p><code>X-Hive-Resolve-Dynamic-Hub-Titles</code></p><p>That said, the previously announced <code>X-Hive-Resolve-Stat-Track</code> functions identically.</p>]]></description><link>https://api-updates.playhive.com/changes-to-hub-titles-now-available/</link><guid isPermaLink="false">660dbf3fce1eea1ffd7dbe8e</guid><dc:creator><![CDATA[Hive Team]]></dc:creator><pubDate>Wed, 03 Apr 2024 20:44:56 GMT</pubDate><content:encoded><![CDATA[<p>The <a href="https://api-updates.playhive.com/coming-soon/" rel="noreferrer">previously announced changes</a> to hub titles are now available, by opting in using the specified headers.</p><p>As we keep expanding hub titles, the header to fully resolve hub titles has been formally renamed to:</p><p><code>X-Hive-Resolve-Dynamic-Hub-Titles</code></p><p>That said, the previously announced <code>X-Hive-Resolve-Stat-Track</code> functions identically.</p>]]></content:encoded></item></channel></rss>